Creepy Codex
Rulebooks of Veryn.
A TTRPG ecosystem where music is magic and magic is memory. Wave one is three rulebooks designed to play standalone or together — anchored by Dungeons & Domains, with The Music of Veryn and The World of Veryn alongside. More codices follow.
Featured · The first codex
Creepy Codex: Dungeons & Domains
Dungeons that remember. Domains that forget. The first Codex teaches you to run delves where the architecture has motives and the loot has lineage — pairs with any d20 system, sings on its own.
Encounter design that respects player time, dungeon ecologies that explain themselves, and a domain layer that turns "the place after the dungeon" into the campaign. Built from years of Patreon playtest content, finally bound.
Alongside · Wave one
The other two halves of the trilogy.
Creepy Codex: The Music of Veryn
The magic system, in full. Songcraft, memory anchoring, instrument lore, and the careful business of singing something out of someone. Includes the in-world Echo Index — every band, every album, every reason they matter.
Hear the soundtrackCreepy Codex: The World of Veryn
The setting bible. Regions, factions, calendars, gods, the things that go missing in winter and the things that come back wearing other people's faces. Built for GMs who want a world, not a backdrop.
Get preview chaptersMore to come
Mysteries & Investigations, Heists & Capers, Inns & Taverns, Legends & Locales, Seasons of Mysteries, and a dozen more codices in earlier stages. Wave two takes shape after the first Kickstarter ships.
Preview content
Read it before it's bound.
Patreon members get early-access chapters, playtest packets, and the inside of how this thing is being built. New material drops most weeks.